Okay, so let’s dive into this Tempest Rising multiplayer thing. First off, let’s just say it feels like a bit of a throwback. Imagine ordering a pizza and getting just a couple slices instead of the whole thing. Yep, that’s the vibe. Two factions, nine maps? I mean, come on! Feels kinda like they’re testing the waters or something. Like, “Hey, what if we just give them the minimum for now?” Maybe it’s gonna grow on us later, with that mysterious Veti faction or whatever. But for now? It’s like the old Command & Conquer, nothing more, nothing less.
Unit balance? Ha! As if I have a clue. You know how it is with new games, you think you’ve found the best strategy, and then, wham! A patch drops or some genius finds a loophole you never noticed. I’ve seen peeps raving about GDF with their fancy drone swarms. Cool until they get nerfed or someone figures out how to swat them like flies. I give it a week before everyone’s switching sides or whatever.
Now, Dynasty’s got those Scrap Trucks. Honestly, why am I so fascinated by this? You can plop down turrets anywhere. Handy, right? If playing “Where should I park my mobile home?” is your thing. Between that and micro-managing your transforming Trebuchet tanks, it feels like you’re always on your toes, but hey, that’s part of the fun. Like juggling flaming torches while riding a unicycle – you either love it or… you’re probably running for your life.
Anyway, this game’s retro vibe pulls you right back into those sneaky old strategies. I remember rushing engineers past the enemy with all the subtlety of a toddler in a candy store. Worked then, kinda works now. It’s that “Let’s see if old tricks really die hard” sort of feeling, you know?
And, ah, there are those fancy features for the super competitive folks. The Doctrine tech tree looks juicy but, honestly, when games wrap up in 15 minutes, who has the time? It’s like building a Rolls Royce only to drive it to the corner store. But maybe some pros will dig deep and unleash the true potential. Go on, impress us!
For the die-hard RTS buffs itching for a new playground, uh, you might find Tempest Rising a bit barebones at the moment. 1v1 matches and nothing else in ranked play? Ouch. Developers do promise more, but promises can be… let’s say, slippery. Two factions feel a tad limiting, especially with no ETA on when things will beef up. It’s like being invited to a feast only to find out there’s only bread and butter on the table.
Maps aren’t bad, to be fair. They check all the standard boxes – hills, chokepoints, those cheeky neutral buildings to snag. But nothing screams, “Wow! Didn’t see that coming!” Just the same ol’, same ol’. Quality over quantity’s nice, but, ugh, sometimes a little flair wouldn’t hurt.
So, are we vibing with Tempest Rising’s multiplayer yet? Maybe. Waiting for it to blossom? Definitely.